Introduction: Killbox (Sirantha Jax #4) Talk is cheap when lives are in jeopardy Sirantha Jax is a “Jumper,” a woman who possesses the unique genetic makeup needed to navigate faster than light ships through grimspace. With no tolerance for political diplomacy, she quits her ambassador post so she can get back to saving the universe the way she does best—by mouthing off and kicking butt. And her tactics are needed more than ever. Flesh-eating aliens are attacking stations on the outskirts of space, and View Details>
Introduction: Halo: The Cole Protocol (Halo #6) In the first, desperate days of the Human-Covenant War, the UNSC has enacted the Cole Protocol to safeguard Earth and its Inner Colonies from discovery by a merciless alien foe. Many are called upon to rid the universe of lingering navigation data that would reveal the location of Earth. Among them is Navy Lieutenant Jacob Keyes. Thrust back into action after being sidelined, Keyes is saddled with a top secret mission by ONI. One that will take him deep beView Details>
Introduction: Halo: Ghosts of Onyx (Halo #4) Continuing the saga of the award-winning Xbox™ game! The Spartan-II program has gone public. Tales of super-soldiers fending off thousands of Covenant attacks have become the stuff of legend. But just how many Spartans are left? While the Master Chief defends a besieged Earth, and the myriad factions of the Covenant continue their crusade to eliminate humanity, an ultrasecret cell of the Office of Naval Intelligence known as "Section Three" devises a View Details>
Introduction: Halo: First Strike (Halo #3) The Human-Covenant war rages on as the alien juggernaut sweeps inexorably toward its final goal: destruction of all human life! Halo has been destroyed, and the threat it posed to sentient life, neutralized. But victory has come at a terrible cost for the UNSC. Thousands of valiant soldiers fell in the battle to prevent the alien construct from falling into the enemy’s clutches. Now, everything depends on the Spartan known as the “Master Chief.” Yet even with tView Details>
Introduction: Halo: The Fall of Reach (Halo #1) As the bloody Human-Covenant War rages on Halo, the fate of humankind may rest with one warrior, the lone SPARTAN survivor of another legendary battle . . . the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict. While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, onlView Details>
Introduction: Halo: Primordium (Halo #9) "A long time ago, I was a living, breathing human being. I went mad. I served my enemies. They became my only friends." "Since then, I've traveled back and forth across this galaxy, and out to the spaces between galaxies--a greater reach than any human before me. " "You have asked me to tell you about that time. Since you are the last true Reclaimer, I must obey. Are you recording? Good. Because my memory is failing rapidly. I doubt I'llView Details>
Introduction: Small Gods (Discworld #13) Just because you can't explain it, doesn't mean it's a miracle.' Religion is a controversial business in the Discworld. Everyone has their own opinion, and indeed their own gods. Who come in all shapes and sizes. In such a competitive environment, there is a pressing need to make one's presence felt. And it's certainly not remotely helpful to be reduced to be appearing in the form of a tortoise, a manifestation far below god-like status in anyonView Details>
Introduction: Eric (Discworld #9) Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens. This would-be Faust is very bad...at his work, that is. All he wants is to fulfill three little wishes:to live forever, to be master of the universe, and to have a stylin' hot babe. But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric&View Details>
Introduction: Guards! Guards! (Discworld #8) Here there be dragons . . . and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, aView Details>
Introduction: Pyramids (Discworld #7) It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun. First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummView Details>